End of the First Term
Ballie Walk Perspective View
OK, so this week our assignment was to take one of our walks and show it in a perspective view with hip rotation.
I worked on the hips and once I had it close and was happy with it, I thought I could work on some overlapping. I planned to have Tailor come over the wall and scare Ballie, then run/bounce away. Then I thought well, maybe Tailor could lunge at him a little, Ballie could jump back a little, then Tailor could run/bounce off. Needless to say, I got a little carried away as the planning went along. The attack was something that just snowballed once I started brainstorming. Eventually I got to where Tailor went rabid and jumped on Ballie and knocked him over.
Then I got it to the computer I blocked it out and I liked it. Then I showed my wife and she was like, “hehe, is he kissing him at the end or what?”
What? Kissing? Hell no, he’s supposed to be chewing his face off! Ballie is clearly scared of Tailor with his knees shaking and he jumps back! I immediately had to revise.
Yeah, she saw the knees shake the third or 4th time she watched it. But the animation looked more like a Dino licking Fred Flintstone scene, than the Cujo killing Human scene that I was going for.
So I added the 3 pounces towards the end to make sure there was no confusion. Ballie got his ass kicked and that’s all there is to it. Now my wife won't watch it, because it's too violent.
I am pretty happy with the overlapping on the tail. I’ll wait to see what Dave Burgess says about it before I change anything though. It was damn good practice.
Well, it's been a great 12 weeks. I can’t wait to see who my mentor is next term. I can't believe how much I have learned about animation. I can't believe how inspiring the people (mentors, mentees, and the big 3) are. Bring on the next class!
OK, so this week our assignment was to take one of our walks and show it in a perspective view with hip rotation.
I worked on the hips and once I had it close and was happy with it, I thought I could work on some overlapping. I planned to have Tailor come over the wall and scare Ballie, then run/bounce away. Then I thought well, maybe Tailor could lunge at him a little, Ballie could jump back a little, then Tailor could run/bounce off. Needless to say, I got a little carried away as the planning went along. The attack was something that just snowballed once I started brainstorming. Eventually I got to where Tailor went rabid and jumped on Ballie and knocked him over.
Then I got it to the computer I blocked it out and I liked it. Then I showed my wife and she was like, “hehe, is he kissing him at the end or what?”
What? Kissing? Hell no, he’s supposed to be chewing his face off! Ballie is clearly scared of Tailor with his knees shaking and he jumps back! I immediately had to revise.
Yeah, she saw the knees shake the third or 4th time she watched it. But the animation looked more like a Dino licking Fred Flintstone scene, than the Cujo killing Human scene that I was going for.
So I added the 3 pounces towards the end to make sure there was no confusion. Ballie got his ass kicked and that’s all there is to it. Now my wife won't watch it, because it's too violent.
I am pretty happy with the overlapping on the tail. I’ll wait to see what Dave Burgess says about it before I change anything though. It was damn good practice.
Well, it's been a great 12 weeks. I can’t wait to see who my mentor is next term. I can't believe how much I have learned about animation. I can't believe how inspiring the people (mentors, mentees, and the big 3) are. Bring on the next class!


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